![]() Largely owing to the Vita’s sales success in the region, where it has sold around 6 million units of hardware, Japanese developers found it an attractive console to develop for, leading to software support which in turn led to plenty of options for western localization companies to pick up. The years that followed wouldn’t be dominated by western ports, but by another type of software that began to flourish in 2014 and which has continued in full force to this day – the localization of Japanese games. ![]() It was topical because at the time Sony’s handheld was seeing a flurry of games coming to it from other consoles, ranging from big AAA titles like Resident Evil to small indies like Bastion, with varying degrees of success in the porting process along the way. The very first time I ever wrote an article, it was examining the various developers who specialized in porting other studio’s games to the Vita. By Adam Cartwright, posted on 22 June 2019 / 5,325 Views ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |